Swords (13)
Swords (13)
- Wave of Fire (up to III) — Attacks release a wave of fire, igniting nearby enemies. Higher levels increase the range and duration.
- Venomous Strike (up to II) — Has a chance to poison the target on hit. Higher levels increase poison damage.
- Momentum (up to III) — Grants a temporary speed and haste boost after hitting an enemy.
- Disorienting Strike (up to II) — Chance to inflict slowness and nausea on the target.
- Disarm (up to II) — Chance to make the target drop their weapon.
- Leeching Strike — Chance to gain experience points on hit.
- Guard Break — Chance to inflict weakness, reducing the target’s attack damage.
- Cursed Edge — Deals significantly more damage, but has a small chance to inflict Wither on yourself.
- Gravity Well (up to II) — When attacking while airborne, pulls nearby enemies towards the target.
- Lifesteal (up to II) — Heals you for a small amount of health upon hitting an enemy.
- Arcane Burst — Chance to summon evocation fangs on the target’s position.
- Wither Touch — Inflicts the Wither effect on the target.
- Sweeping Edge — Deals damage to enemies near the primary target.
Maces (5)
Maces (5)
- Lightning Smash (up to III) — Chance to strike the target with a lightning bolt.
- Earthquake (up to III) — Smashing down from a fall damages and slows nearby enemies.
- Crushing Wave (up to II) — Smashing down from a fall knocks back nearby enemies.
- Concussive Blow (up to II) — Chance to inflict slowness and nausea on hit.
- Meteor Smash — Creates fire effects and ignites nearby entities on mace smash.
Pickaxes (11)
Pickaxes (11)
- Auto Smelter — Automatically smelts iron, gold, and copper ores into ingots.
- Geologist’s Luck (up to II) — Chance to find extra lapis, amethyst, or emeralds when mining ores.
- Mega Digger — Breaks a 3x3 area of blocks in the direction you are facing.
- Vein Miner — Mines an entire vein of ore at once.
- XP Bonus (up to III) — Chance to gain extra experience orbs from breaking blocks.
- Earthshaker (up to II) — Chance to break nearby sand and gravel blocks.
- Crystal Fortune (up to III) — Increases drops from diamond, emerald, amethyst, and quartz.
- Prospector’s Instinct (up to III) — Detects nearby ores while mining. Higher levels improve its cooldown and detection details.
- Speed (up to III) — Grants a passive mining-speed boost.
- Lucky Miner — Greatly increases the chance of rare drops from ores.
- Deep Breaker — Breaks blocks in a 3x3x3 area around the broken block.
Axes (13)
Axes (13)
- Crippling Blow (up to II) — Inflicts a strong slowness effect on the target.
- Lumberjack’s Fortune (up to III) — Chance to get extra saplings, sticks, and apples from trees.
- Carver (up to III) — Increases mining speed for wood-based blocks.
- Nature’s Touch (up to II) — Chance to get double drops from non-crop plants such as mushrooms and vines.
- Berserker (up to III) — Grants a temporary speed boost after hitting an enemy.
- XP Bonus — Chance to gain extra experience orbs.
- Decapitate (up to III) — Chance to drop a mob’s head on kill.
- Echo Strike (up to II) — Deals a second, delayed burst of damage to the target.
- Replanting — Places a broken log back after a short delay.
- Kindling — Chance to get charcoal when breaking logs.
- Thunder Chop — Chance to summon lightning on the target during a storm.
- Timber — Chops down an entire tree at once.
- Spirit Cleaver — Chance to get soul sand after killing a mob.
Shovels (8)
Shovels (8)
- Earthmover (up to III) — Grants passive haste to increase block-breaking speed.
- Prospector’s Eye — Chance to find flint or iron nuggets when digging dirt or gravel.
- Treasure Hunter — Small chance to find rare treasures such as gold nuggets or emeralds.
- Fossil Finder (up to II) — Chance to find bones when digging deep underground.
- XP Bonus — Chance to gain extra experience orbs.
- Tunnel Bore (up to II) — Digs a 1x1 tunnel forward from the broken block.
- Soil Rejuvenation — Turns broken dirt blocks back into grass over time.
- Excavator — Digs a 3x3 area of soft blocks.
Hoes (6)
Hoes (6)
- Harvester’s Bounty (up to III) — Increases crop yield.
- XP Bonus — Grants extra experience when harvesting.
- Fertilizer’s Touch — Chance to receive bone meal when harvesting crops.
- Herbalist (up to III) — Increases drops from non-crop plants and flowers.
- Scythe’s Reach (up to II) — Harvests crops in an area around you.
- Replanter — Automatically replants crops when you have the correct seeds.
Bows (3)
Bows (3)
- Freeze Shot (up to III) — Arrows temporarily freeze targets in place. Higher levels increase duration.
- Grapple Shot — Teleports you to the arrow’s impact location.
- Multi Arrow — Fires additional arrows alongside the main arrow.
Crossbows (4)
Crossbows (4)
- Freeze Shot (up to III) — Bolts temporarily freeze targets in place. Higher levels increase duration.
- Grapple Shot — Teleports you to the projectile’s impact location.
- Sonic Charge (up to II) — Fires a knockback-producing sonic boom instead of a bolt.
- Fire Charge — Sets targets on fire when hit by crossbow bolts.
Helmets (14)
Helmets (14)
- Lava Swimmer (up to III) — Grants fire resistance and lets you swim faster in lava.
- Aqua Breather (up to III) — Allows you to breathe underwater.
- Guardian’s Ward (up to II) — Reduces damage taken from Guardians and Drowned.
- Thick Skull (up to III) — Increases knockback resistance.
- Night Vision — Grants permanent night vision while equipped.
- Vitality (up to III) — Provides an additional health boost.
- Clarity — Removes blindness and nausea.
- Photosynthesis — Slowly replenishes hunger in direct sunlight.
- Beast Sense — Shows nametags on nearby hostile mobs.
- Highlight — Creates a dynamic light source around you.
- Echo Locator — Periodically reveals nearby mobs with particles.
- Mind Shield — Grants immunity to weakness and mining fatigue.
- Solar Shield — Pushes Phantoms away from you.
- Moon’s Grace — Grants regeneration at night.
Chestplates (17)
Chestplates (17)
- Agility (up to III) — Provides a chance to dodge incoming attacks completely.
- Life Bonus (up to III) — Increases maximum health with absorption hearts.
- Magnetism (up to III) — Pulls nearby items toward you.
- Spikes (up to II) — Inflicts slowness or weakness on attackers.
- Guardian’s Oath (up to II) — Significantly reduces incoming damage at low health.
- Flame Guard (up to III) — Reduces damage from fire and lava.
- Wither Ward (up to II) — Reduces damage from the Wither effect.
- Iron Will (up to II) — Reduces knockback from attacks.
- Teleportation (up to III) — Chance to teleport a short distance away when hit.
- Burning Thorns (up to II) — Sets attackers on fire when you take damage.
- Blast Shield — Greatly reduces explosion damage.
- Rage — Grants a temporary strength and speed boost when you take damage.
- Stoneform — Grants resistance while sneaking.
- Vital Surge — Grants a short regeneration burst after killing a mob.
- Weightless — Grants immunity to slowness.
- Stormcaller — Chance to strike an attacker with lightning.
- Berserker’s Core — Increases damage as your health gets lower.
Leggings (11)
Leggings (11)
- Speed (up to II) — Grants a passive speed boost.
- Sprinting Stamina (I) — Restores hunger while sprinting.
- Lightweight (up to II) — Reduces fall damage.
- Iron Legs (up to III) — Increases knockback resistance.
- Grounded (up to II) — Greatly reduces explosion knockback.
- Swift Sneak — Increases movement speed while sneaking.
- Adrenaline Rush — Grants a significant speed boost at low health.
- Climber — Increases climbing speed on ladders and vines.
- Wind Runner — Pushes nearby mobs away while sprinting.
- Double Jump (up to II) — Allows a second jump in mid-air.
- Wall Kick — Allows you to jump away from walls.
Boots (10)
Boots (10)
- Depth Strider (up to III) — Grants water breathing while equipped.
- Jump Boost (up to II) — Increases jump height.
- Wind Leaper (up to II) — Propels you forward in the direction you are looking when you jump.
- Hunter’s Pace (up to II) — Grants speed near hostile mobs.
- Trailblazer — Leaves a trail of fire particles while sprinting.
- Earth Grip — Grants speed on ice.
- Slow Falling — Applies slow falling during a high fall.
- Shockwave — Damages and knocks back nearby enemies after landing from a high fall.
- Magma Walker — Temporarily turns lava beneath your feet into basalt.
- Shadowstep — Grants invisibility while sneaking.
Elytra (2)
Elytra (2)
- Wind Charge (up to II) — Boosts you when you begin gliding.
- Iron Wings (up to II) — Grants resistance while you are not gliding.
Shields (2)
Shields (2)
- Bounce (up to II) — Knocks back attackers while you block.
- Spikes (up to II) — Damages attackers while you block.
Spears (7)
Spears (7)
- Harpoon — Reverses knockback so strikes pull enemies toward you.
- Cavalry (up to III) — Deals bonus damage while riding a horse, camel, or pig.
- Phalanx (up to II) — Incoming hits grant resistance and stability while you sneak with a spear.
- Whirlwind (up to III) — Charged thrusts deal splash damage around the target.
- Vault — Mid-air hits propel you upward for a follow-up jump.
- Cripple (up to II) — Slows enemies struck in the legs.
- Vampire (up to III) — Spear kills restore health, with greater sustain at higher levels.
Tridents (3)
Tridents (3)
- Ricochet (up to II) — Thrown tridents bounce to additional nearby enemies.
- Permafrost (up to II) — Hits freeze targets; higher levels also freeze the water beneath them.
- Splinter — Thrown tridents split into phantom shards that fan out and deal reduced damage.