> ## Documentation Index
> Fetch the complete documentation index at: https://docs.korastudios.org/llms.txt
> Use this file to discover all available pages before exploring further.

# Enchantments Catalog

> Browse every More Enchants effect by compatible equipment type and maximum level.

More Enchants contains **122 distinct enchantments** across **16 equipment categories**. Some effects work with more than one category, resulting in 129 total equipment placements.

The maximum level shown below is the strongest version available. Higher table tiers expand the available pool; they do not guarantee that a particular option will appear among the table's three random choices.

<Tip>
  Use the Enhanced Anvil to combine custom enchantments from two items of the exact same type. The Enhanced Enchantment Table applies only one More Enchants effect directly to an item.
</Tip>

<AccordionGroup>
  <Accordion title="Swords (13)">
    * **Wave of Fire (up to III)** — Attacks release a wave of fire, igniting nearby enemies. Higher levels increase the range and duration.
    * **Venomous Strike (up to II)** — Has a chance to poison the target on hit. Higher levels increase poison damage.
    * **Momentum (up to III)** — Grants a temporary speed and haste boost after hitting an enemy.
    * **Disorienting Strike (up to II)** — Chance to inflict slowness and nausea on the target.
    * **Disarm (up to II)** — Chance to make the target drop their weapon.
    * **Leeching Strike** — Chance to gain experience points on hit.
    * **Guard Break** — Chance to inflict weakness, reducing the target's attack damage.
    * **Cursed Edge** — Deals significantly more damage, but has a small chance to inflict Wither on yourself.
    * **Gravity Well (up to II)** — When attacking while airborne, pulls nearby enemies towards the target.
    * **Lifesteal (up to II)** — Heals you for a small amount of health upon hitting an enemy.
    * **Arcane Burst** — Chance to summon evocation fangs on the target's position.
    * **Wither Touch** — Inflicts the Wither effect on the target.
    * **Sweeping Edge** — Deals damage to enemies near the primary target.
  </Accordion>

  <Accordion title="Maces (5)">
    * **Lightning Smash (up to III)** — Chance to strike the target with a lightning bolt.
    * **Earthquake (up to III)** — Smashing down from a fall damages and slows nearby enemies.
    * **Crushing Wave (up to II)** — Smashing down from a fall knocks back nearby enemies.
    * **Concussive Blow (up to II)** — Chance to inflict slowness and nausea on hit.
    * **Meteor Smash** — Creates fire effects and ignites nearby entities on mace smash.
  </Accordion>

  <Accordion title="Pickaxes (11)">
    * **Auto Smelter** — Automatically smelts iron, gold, and copper ores into ingots.
    * **Geologist's Luck (up to II)** — Chance to find extra lapis, amethyst, or emeralds when mining ores.
    * **Mega Digger** — Breaks a 3x3 area of blocks in the direction you are facing.
    * **Vein Miner** — Mines an entire vein of ore at once.
    * **XP Bonus (up to III)** — Chance to gain extra experience orbs from breaking blocks.
    * **Earthshaker (up to II)** — Chance to break nearby sand and gravel blocks.
    * **Crystal Fortune (up to III)** — Increases drops from diamond, emerald, amethyst, and quartz.
    * **Prospector's Instinct (up to III)** — Detects nearby ores while mining. Higher levels improve its cooldown and detection details.
    * **Speed (up to III)** — Grants a passive mining-speed boost.
    * **Lucky Miner** — Greatly increases the chance of rare drops from ores.
    * **Deep Breaker** — Breaks blocks in a 3x3x3 area around the broken block.
  </Accordion>

  <Accordion title="Axes (13)">
    * **Crippling Blow (up to II)** — Inflicts a strong slowness effect on the target.
    * **Lumberjack's Fortune (up to III)** — Chance to get extra saplings, sticks, and apples from trees.
    * **Carver (up to III)** — Increases mining speed for wood-based blocks.
    * **Nature's Touch (up to II)** — Chance to get double drops from non-crop plants such as mushrooms and vines.
    * **Berserker (up to III)** — Grants a temporary speed boost after hitting an enemy.
    * **XP Bonus** — Chance to gain extra experience orbs.
    * **Decapitate (up to III)** — Chance to drop a mob's head on kill.
    * **Echo Strike (up to II)** — Deals a second, delayed burst of damage to the target.
    * **Replanting** — Places a broken log back after a short delay.
    * **Kindling** — Chance to get charcoal when breaking logs.
    * **Thunder Chop** — Chance to summon lightning on the target during a storm.
    * **Timber** — Chops down an entire tree at once.
    * **Spirit Cleaver** — Chance to get soul sand after killing a mob.
  </Accordion>

  <Accordion title="Shovels (8)">
    * **Earthmover (up to III)** — Grants passive haste to increase block-breaking speed.
    * **Prospector's Eye** — Chance to find flint or iron nuggets when digging dirt or gravel.
    * **Treasure Hunter** — Small chance to find rare treasures such as gold nuggets or emeralds.
    * **Fossil Finder (up to II)** — Chance to find bones when digging deep underground.
    * **XP Bonus** — Chance to gain extra experience orbs.
    * **Tunnel Bore (up to II)** — Digs a 1x1 tunnel forward from the broken block.
    * **Soil Rejuvenation** — Turns broken dirt blocks back into grass over time.
    * **Excavator** — Digs a 3x3 area of soft blocks.
  </Accordion>

  <Accordion title="Hoes (6)">
    * **Harvester's Bounty (up to III)** — Increases crop yield.
    * **XP Bonus** — Grants extra experience when harvesting.
    * **Fertilizer's Touch** — Chance to receive bone meal when harvesting crops.
    * **Herbalist (up to III)** — Increases drops from non-crop plants and flowers.
    * **Scythe's Reach (up to II)** — Harvests crops in an area around you.
    * **Replanter** — Automatically replants crops when you have the correct seeds.
  </Accordion>

  <Accordion title="Bows (3)">
    * **Freeze Shot (up to III)** — Arrows temporarily freeze targets in place. Higher levels increase duration.
    * **Grapple Shot** — Teleports you to the arrow's impact location.
    * **Multi Arrow** — Fires additional arrows alongside the main arrow.
  </Accordion>

  <Accordion title="Crossbows (4)">
    * **Freeze Shot (up to III)** — Bolts temporarily freeze targets in place. Higher levels increase duration.
    * **Grapple Shot** — Teleports you to the projectile's impact location.
    * **Sonic Charge (up to II)** — Fires a knockback-producing sonic boom instead of a bolt.
    * **Fire Charge** — Sets targets on fire when hit by crossbow bolts.
  </Accordion>

  <Accordion title="Helmets (14)">
    * **Lava Swimmer (up to III)** — Grants fire resistance and lets you swim faster in lava.
    * **Aqua Breather (up to III)** — Allows you to breathe underwater.
    * **Guardian's Ward (up to II)** — Reduces damage taken from Guardians and Drowned.
    * **Thick Skull (up to III)** — Increases knockback resistance.
    * **Night Vision** — Grants permanent night vision while equipped.
    * **Vitality (up to III)** — Provides an additional health boost.
    * **Clarity** — Removes blindness and nausea.
    * **Photosynthesis** — Slowly replenishes hunger in direct sunlight.
    * **Beast Sense** — Shows nametags on nearby hostile mobs.
    * **Highlight** — Creates a dynamic light source around you.
    * **Echo Locator** — Periodically reveals nearby mobs with particles.
    * **Mind Shield** — Grants immunity to weakness and mining fatigue.
    * **Solar Shield** — Pushes Phantoms away from you.
    * **Moon's Grace** — Grants regeneration at night.
  </Accordion>

  <Accordion title="Chestplates (17)">
    * **Agility (up to III)** — Provides a chance to dodge incoming attacks completely.
    * **Life Bonus (up to III)** — Increases maximum health with absorption hearts.
    * **Magnetism (up to III)** — Pulls nearby items toward you.
    * **Spikes (up to II)** — Inflicts slowness or weakness on attackers.
    * **Guardian's Oath (up to II)** — Significantly reduces incoming damage at low health.
    * **Flame Guard (up to III)** — Reduces damage from fire and lava.
    * **Wither Ward (up to II)** — Reduces damage from the Wither effect.
    * **Iron Will (up to II)** — Reduces knockback from attacks.
    * **Teleportation (up to III)** — Chance to teleport a short distance away when hit.
    * **Burning Thorns (up to II)** — Sets attackers on fire when you take damage.
    * **Blast Shield** — Greatly reduces explosion damage.
    * **Rage** — Grants a temporary strength and speed boost when you take damage.
    * **Stoneform** — Grants resistance while sneaking.
    * **Vital Surge** — Grants a short regeneration burst after killing a mob.
    * **Weightless** — Grants immunity to slowness.
    * **Stormcaller** — Chance to strike an attacker with lightning.
    * **Berserker's Core** — Increases damage as your health gets lower.
  </Accordion>

  <Accordion title="Leggings (11)">
    * **Speed (up to II)** — Grants a passive speed boost.
    * **Sprinting Stamina (I)** — Restores hunger while sprinting.
    * **Lightweight (up to II)** — Reduces fall damage.
    * **Iron Legs (up to III)** — Increases knockback resistance.
    * **Grounded (up to II)** — Greatly reduces explosion knockback.
    * **Swift Sneak** — Increases movement speed while sneaking.
    * **Adrenaline Rush** — Grants a significant speed boost at low health.
    * **Climber** — Increases climbing speed on ladders and vines.
    * **Wind Runner** — Pushes nearby mobs away while sprinting.
    * **Double Jump (up to II)** — Allows a second jump in mid-air.
    * **Wall Kick** — Allows you to jump away from walls.
  </Accordion>

  <Accordion title="Boots (10)">
    * **Depth Strider (up to III)** — Grants water breathing while equipped.
    * **Jump Boost (up to II)** — Increases jump height.
    * **Wind Leaper (up to II)** — Propels you forward in the direction you are looking when you jump.
    * **Hunter's Pace (up to II)** — Grants speed near hostile mobs.
    * **Trailblazer** — Leaves a trail of fire particles while sprinting.
    * **Earth Grip** — Grants speed on ice.
    * **Slow Falling** — Applies slow falling during a high fall.
    * **Shockwave** — Damages and knocks back nearby enemies after landing from a high fall.
    * **Magma Walker** — Temporarily turns lava beneath your feet into basalt.
    * **Shadowstep** — Grants invisibility while sneaking.
  </Accordion>

  <Accordion title="Elytra (2)">
    * **Wind Charge (up to II)** — Boosts you when you begin gliding.
    * **Iron Wings (up to II)** — Grants resistance while you are not gliding.
  </Accordion>

  <Accordion title="Shields (2)">
    * **Bounce (up to II)** — Knocks back attackers while you block.
    * **Spikes (up to II)** — Damages attackers while you block.
  </Accordion>

  <Accordion title="Spears (7)">
    * **Harpoon** — Reverses knockback so strikes pull enemies toward you.
    * **Cavalry (up to III)** — Deals bonus damage while riding a horse, camel, or pig.
    * **Phalanx (up to II)** — Incoming hits grant resistance and stability while you sneak with a spear.
    * **Whirlwind (up to III)** — Charged thrusts deal splash damage around the target.
    * **Vault** — Mid-air hits propel you upward for a follow-up jump.
    * **Cripple (up to II)** — Slows enemies struck in the legs.
    * **Vampire (up to III)** — Spear kills restore health, with greater sustain at higher levels.
  </Accordion>

  <Accordion title="Tridents (3)">
    * **Ricochet (up to II)** — Thrown tridents bounce to additional nearby enemies.
    * **Permafrost (up to II)** — Hits freeze targets; higher levels also freeze the water beneath them.
    * **Splinter** — Thrown tridents split into phantom shards that fan out and deal reduced damage.
  </Accordion>
</AccordionGroup>

## Related guides

Learn how to unlock all three table tiers in [Crafting & usage](/kora/projects/more-enchants/crafting-usage), or check the [FAQ](/kora/projects/more-enchants/faq) for quick answers.


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